AACRAO Publication

Gamers Go to College

Gamers Go to College
Table of Contents and Introduction
$50 $30 Members/$70 $42 Non-Members; Craig Westman and Penny Bouman; 2006; Item #0112
Gamers Go to College illustrates how Gamers create and demand a convergence of technology in higher education. A subculture of the Millennials, Gamers are noted for their increased use of technology over previous groups of students. The publication's overarching theme highlights the vital role communication plays and the varying venues that are at higher education's disposal in light of the Gamers generation. This publication was authored by Craig Westman and Penny Bouman of Ferris State University.